Backgammon is perhaps one of the oldest games that uses boards for two players. In this game, the pieces are moved according the dice roll and players win when they have removed all the pieces from the board. Today this game has many variants although most of them share common traits. As is the case with many games the game also involves some form of luck and strategies. Every dice roll presents players with several options to move their checkers and then start anticipating possible counter moves by the opponent. During each game, players are allowed to raise their stakes. The game also has several common tactics as well as occurrences that players should be familiar with to increase their chances of winning. This game has been studied by several computer scientists and this has resulted in backgammon software.


The main objective of this game is to remove all of the checkers from the game board before your opponent does it. When the game starts these checkers are scattered and this means that some may be blocked by your opponent or hit by the opponent. The playing time for each opponent is short and this means that there will be points set at the start of the game and the first player to reach these points will be the winner.

• Setup

  • Each side of the backgammon board has a track of 12 triangles that are referred to as points. These points are connected across one edge of the backgammon board thereby forming a continuous track that has a shape of a horseshoe and numbered from 1 to 24. Each player is supposed to begin having 2 checkers on their respective 24-point, 3 checkers on their respective 8-point as well as 5 checkers each on their respective 6-point and 13point. The opponents are supposed to move their gaming checkers in the opposite directions and this is from the 24-point to the 1-point. Points 1 to 6 are referred to as the inner board or home board, point 7 to 12 are referred to as the outer board. The 7-point is also known as the bar point while the 13-point is known as the midpoint

• Movement

  • When starting the game a player is supposed to roll one die with the player with the highest number of moves first using both the shown numbers. If players roll the same numbers they are required to roll again. The two dice are supposed to land flat completely on the board’s right hand side. At the beginning of each turn the players are supposed to roll the two dice. Players are also required to move their game checkers according to the showing pips number on each die after rolling the dice. For example when a players rolls a 6 and a 3 they are supposed to move the one checker 6 points forward and the other 3 points forward.

• Double Cube

  • This is used to speed up the match player as well as provide an added strategy dimension. This is not a dice but rather a marker which is in form of a cube that has numbers 2,4,8,16,32 and 64 marked on the sides to denote the current stake. This cube is placed on the bar showing 64 at the start of each game and this is referred to as “being centred on 1”. In this case players who are about to roll may propose that the game be played for two times the current stake.